Crash & analytics for game studios

BURY YOUR BUGSBEFORE THE REVIEWS DO.

Tombstack™ catches every crash, exception and player bug report from your Unity or native build — then ships you the autopsy: stack signature, breadcrumbs, affected players. Triage it yourself or point your AI at it over MCP, all in one forge-dark command center.

Open your graveyard Download the SDK
tombstack · mithrall / dashboardSample data
Crash-free
99.42%
Live CCU
71,250
Fresh crashes
7
Events / day
18.4M
FATALNullReference in InventoryService.Equip
FATALGPU Hang — D3D12 device removed
ERROROOM during level stream: forge_depths
Ships todayUNITYNATIVE C / C++UNREAL · VIA C ABI.uplugin · native symbolication · roadmap
98 seconds, start to grave

SEE THE WHOLE PLATFORM.

Four rituals, one platform

FROM CRASH TO CAUSE
IN THREE CLICKS.

The autopsy, automated

Crashes, managed exceptions and player bug reports — with stack signature, breadcrumbs and device state at the moment of death. Grouped by fingerprint so 40,000 crashes become one grave.

AI triage over MCP

Point Claude or Cursor at your graveyard with the Tombstack MCP server: crash summaries, signature drill-downs, bug reports, triage actions, funnels it can build, run and refine to find where players quit — plus the live-ops side: p95 frame time by build, a match's whole timeline, who was on a server when it died, the minidump behind a native crash, and per-build release health with the denominator under every rate — thirty-five tools, one config block.

CCU-peak billing

Pay for your monthly peak concurrent players — not seats, not events. Free up to 10 CCU, and on a paid plan crash ingestion is never the thing we throttle.

Drop-in Unity SDK

A UPM package with a zero-code config asset. Managed exceptions and session heartbeats upload automatically; failed uploads queue offline and retry on next launch.

Drop-in SDK & CLI

INTEGRATE ONCE.
NEVER FLY BLIND AGAIN.

A UPM package for Unity, plus a CLI that drains crash sidecars from any custom engine. Symbol upload from your CI, offline crash queueing, and zero impact on your frame budget.

Managed C# exceptions + session heartbeats, automatically
Player bug reports with screenshots, from inside the game
Offline queue — failed uploads persist and retry next launch
Bootstrap.csC# · Unity
// One line to start catching crashes
using AnkleBreaker.Tombstack;
 
Tombstack.Init("tmb_9f4c1d7b…a21e", "https://tombstack.com");
 
// Crashes, exceptions & heartbeats captured automatically.
// Attribute players and file in-game bug reports:
Tombstack.SetUser("user-123", steamId: "7656119…");
Tombstack.ReportBug("Quest log empty after load", "ui");
 
// GDPR / store-policy gate
Tombstack.SetConsent(true);
≤10
CCU peak — free, forever
30–90d
Retention · EU residency
50
Breadcrumbs per crash
35
MCP tools for AI triage

GIVE YOUR CRASHES
A PROPER BURIAL.

Free up to 10 peak CCU — the full platform, no credit card, no sales call. Point the SDK at your build and watch the graveyard fill.

Start free Explore the docs