Changelog

WHAT WE'VE BURIED LATELY.

Every release, exhumed. Follow along as Tombstack gets sharper at catching what kills your game.

vSDK 0.5.0

Fully autonomous SDK + standalone native client

NEWUnity SDK is autonomous after Init — unhandled exceptions, unobserved Tasks and AppDomain errors are captured with no extra code
NEWPlayer log auto-uploaded with every crash and bug report (rolling 512 KB session log)
NEWUnclean-shutdown detection — a hard crash or OOM kill is reported on the next launch with the previous session's log recovered
NEWStandalone C/C++ native SDK (tombstack-native) — a C99 DLL for any engine, CI-verified on Windows, Linux and macOS
vSDK 0.4.0

In-editor Hub & account sign-in

NEWUnity editor plugin — sign in with your Tombstack account, link a game, and watch a live crash dashboard inside the editor (all UI Toolkit)
NEWTrackEvent analytics API + breadcrumb levels
IMPROVEDWrite-ahead crash durability and consent-gated, user-attributed heartbeats
vPlatform

The forge-dark platform

NEWCommand center, the Graveyard, signature autopsy, live fleet, sessions, analytics, releases, symbols, alerts and a tabbed settings hub
NEWAI triage assistant (in-dashboard) and a 12-tool MCP server
NEWGraduated CCU pricing — free under 10 peak CCU, then a volume-discounted ladder
Subscribe to release events via the MCP / API.