FIELD NOTES FROM THE GRAVEYARD.
Engineering deep-dives, triage guides and live-ops war stories from the team building Tombstack.

Everything Tombstack does
A full tour of the platform: what the SDK captures, how a crash becomes a grouped issue, how a dead server names the players who were on it, and what the analytics, alerting, MCP and billing layers actually do.

Reading a tombstack: the anatomy of a crash report
Stack trace, breadcrumbs, device state, session — what each part of the autopsy tells you, and the order to read them in when you are triaging under pressure.

Funnels that don't lie: instrumenting onboarding
Most onboarding funnels measure the wrong thing. How to fire events that map to player intent, and why a stability problem so often shows up as a conversion problem.

Surviving launch day: a live-ops runbook
Concurrency is climbing, a region is filling up, and a crash alert just fired. What to watch, in what order, and when to stop debugging and roll back.

One issue, three symbol formats: crashes across PC, console and mobile
The same bug on PC and console should be one issue, not two — even though the debug information lives in completely different formats. How we group first and resolve names second, and what is still in progress.