One issue, three symbol formats: crashes across PC, console and mobile

Ship on three platforms and the same bug arrives wearing three disguises. The call stack is structurally identical, but the debug information behind it is a PDB on Windows, a dSYM on Apple platforms, and something else again on console. If your grouping depends on resolved function names, you get three separate issues for one bug — and three separate investigations.
Group on structure, resolve names later
The fix is to stop treating symbolication as a prerequisite for grouping. A crash gets its signature from the shape of the failure — the structure of the call stack as reported, before any names are resolved. That signature is platform-independent, so the PC report and the console report land on the same issue immediately, and the readable names fill in per platform from whichever symbol set matches that build.
This ordering has a second benefit that matters more in practice: grouping never blocks on symbol availability. A crash from a build whose symbols were never uploaded still groups correctly and still counts toward the issue. You lose readable frames, not visibility.

Upload symbols from CI, not from a laptop
Debug information is only useful if it is the debug information for the exact binary players are running, which means the upload has to happen in the build that produced it. The CLI runs with npx and no install, so it drops into a build step. One note that costs people time: symbol upload needs a studio-scoped key, because the per-game token shipped inside your game is deliberately write-only ingest and nothing more.
What is in progress
Being straight about the current edge: symbol upload and storage work, and managed platforms give readable traces today. Server-side resolution of native minidumps into fully symbolicated stacks is the piece still landing, and the native SDK reports the top frames from its in-process handler rather than a complete unwind. If you are shipping a native game, expect the top of the stack to be actionable and the deep frames to improve as that work ships.