Download

GET TOMBSTACK
IN YOUR ENGINE.

One UPM package for Unity — runtime SDK plus editor plugin — and a zero-dependency CLI for symbol upload and integration checks. MIT licensed, free under 10 peak CCU.

Unity SDK + Editor plugin

v0.19.3UNITY 6+ (6000.0)MIT

One package, two halves: the runtime SDK that captures crashes in your build, and the editor hub that links the project to your Tombstack account. Pick an install path:

A — Tarball downloadRECOMMENDED
  1. 1Download the .tgz with the button above.
  2. 2In Package Manager, click + ▸ "Add package from tarball…".
  3. 3Select com.anklebreaker.tombstack-0.19.3.tgz — done.
B — UPM git URL
UPM git URL
https://github.com/AnkleBreaker-Studio/tombstack-unity.git#v0.19.1
  1. 1In Unity 6 (6000.0)+, open Window ▸ Package Manager.
  2. 2Click + and choose "Add package from git URL…".
  3. 3Paste the URL and press Add — the #v0.19.1 suffix pins the release.
  4. 4Note: the git mirror is currently at v0.19.1, while v0.19.3 is the latest release. For v0.19.3, use the tarball above.
What you get
Fully autonomous after Init — exceptions, errors & unobserved Tasks auto-captured
Player log auto-uploaded with every crash and bug report (rolling 512 KB)
Unclean-shutdown detection — hard crash? Next launch reports it + recovers the previous session's log
Breadcrumbs, session heartbeats (live CCU), in-game player bug reports
Editor hub with account sign-in — link your game in-editor
AI triage via the Tombstack MCP server
Source on GitHub All releases

The editor plugin needs your account

Sign-in is mandatory — the hub mints your per-game SDK token and scopes everything the plugin sends to your studio. Three steps, all inside Unity:

  1. 1Install the package (tarball or git URL above).
  2. 2Open Window ▸ Tombstack ▸ Hub in the Unity editor.
  3. 3Sign in with your Tombstack account & link your game — required before the plugin goes live.
Create your accountFree under 10 peak CCU — no credit card.

Unity Asset Store

COMING SOON

The same package is headed to the Asset Store as a free asset. Until the listing is live, the git URL and tarball above are the official installs.

Native C/C++ SDK

v0.9.1

A standalone SDK for any engine: C99 DLL ABI (shared lib on Linux/macOS), libcurl transport, and offline crash sidecars the CLI uploader drains — CI-built on Windows, Linux and macOS. Managed crash/exception reporting plus an in-process native crash handler (top-frame capture, dump-at-crash → report on next launch) ship today; full Breakpad-style stack unwind is the tracked follow-up.

tombstack-native on GitHubUNREAL ENGINE — ON THE ROADMAP

CLI & symbols

Three tools — tombstack-doctor, tombstack-upload and tombstack-symbols — published to the public tombstack-cli mirror, so CI runs them with npx — no checkout, no install. They read TOMBSTACK_BASE_URL + TOMBSTACK_TOKEN from the environment; symbol upload needs a studio key (tmb_st_…) + TOMBSTACK_GAME_ID.

terminalNode 18+
# CLI — Node 18+, zero dependencies. Runs straight from the public mirror
# (no checkout, no install) via npx --package github:AnkleBreaker-Studio/tombstack-cli
 
# tombstack-doctor — verify the whole loop with a synthetic crash (per-game token)
TOMBSTACK_BASE_URL=https://your-tombstack-host TOMBSTACK_TOKEN=tmb_… \
npx --yes --package github:AnkleBreaker-Studio/tombstack-cli tombstack-doctor
 
# tombstack-upload — drain offline crash sidecars (native / custom engines; per-game token)
npx --yes --package github:AnkleBreaker-Studio/tombstack-cli tombstack-upload ./crash-sidecars
 
# tombstack-symbols — upload PDB / dSYM / .sym from CI (STUDIO key + game id)
TOMBSTACK_BASE_URL=https://your-tombstack-host TOMBSTACK_TOKEN=tmb_st_… TOMBSTACK_GAME_ID=<gameId> \
npx --yes --package github:AnkleBreaker-Studio/tombstack-cli \
tombstack-symbols ./Build/Game.pdb <buildVersion> Game.dll <debugId> windows